Digital Directions in Learning

The Smithsonian Center for Learning and Digital Access (SCLDA) invites you to join us for “Digital Directions in Learning”, an online discussion series with leaders and researchers in public education, after school programming, museum education, and educational technology on the last Wednesday of each month, starting in February 2014. All sessions will be archived.


ARCHIVE: Bridging Informal and Formal Education 

Wednesday, February 26th, 2014–1-2pm EST
Archive available below:

Text Only Transcript- 2/26/2014
Closed captioning available through YouTube as well.

Welcome:
Stephanie Norby, Director, Smithsonian Center for Learning and Digital Access, Smithsonian Institution

Moderator:
Claudine Brown, Assistant Secretary for Education and Access, Smithsonian Institution

Panelists:
Kevin Crowley, Professor of Learning Sciences and Policy, School of Education and Learning Research & Development Center and Director, University of Pittsburgh Center for Learning in Out-Of-School Environments (UPCLOSE), University of Pittsburgh
Dr. Crowley has been co-lead on a National Science Foundation-funded center that works to strengthen and connect the informal science education community by catalyzing conversation and collaboration across the entire field with a focus on improving practice, documenting evidence of impact, and communicating the contributions of informal science education.

Richard Culatta, (Ex-officio) Director, Office of Educational Technology,
U.S. Department of Education

Richard Culatta has experience in K-12, higher education, and workplace learning environments. His current work focuses on leveraging technology to create personalized learning experiences for all students and promoting increased connectivity to improve access to education and make college more affordable. Previously, his work centered around leveraging social media to create effective large-scale distributed learning environments.

Kylie A. Peppler
Assistant Professor, Learning Sciences Program
Indiana University, Bloomington
An artist by training, Kylie Peppler engages in research that focuses on the intersection of arts, media, new technologies, and informal learning. Currently, Peppler’s work examines the media arts practices of urban, rural, and (dis)abled youth in order to support literacy, learning, and the arts in the 21st Century.

Mark Warschauer, Professor of Education and Informatics and Associate Dean- School of Education, University of California, Irvine
Dr. Warschauer is director of the Digital Learning Lab at UC Irvine, where, together with colleagues and students, he works on a range of research projects related to digital media in education.  In K-12 education, his team is developing and studying cloud-based tools for writing, exploring digital scaffolding for reading, investigating one-to-one programs with iPads and Chromebooks, examining use of interactive mobile robots for virtual inclusion, and developing mobile apps for language learning. The DLL team is also exploring new approaches to data mining, machine learning, and learning analytics to analyze the learning and educational data that result from use of new digital tools.

*Recommended from our Panelists: Bridging Informal and Formal Education-Recommended Readings and Media


ARCHIVE: Motivating Youth Participation

Wednesday, March 26th, 2014–1-2pm EDT
Archive available below:

Text Only Transcipt- 3/26/2014
Closed captioning available through YouTube as well.

Welcome:
Stephanie Norby, Director, Smithsonian Center for Learning and Digital Access, Smithsonian Institution

Moderator:
Claudine Brown, Assistant Secretary for Education and Access, Smithsonian Institution

Panelists:
Mimi Ito, Professor, University of California- Irvine
Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth’s changing relationships to media and communications. She recently completed a research project supported by the MacArthur Foundation a three year ethnographic study of kid-initiated and peer-based forms of engagement with new media.

Dr. Jim Mathews, Clark Street Community School and Placework Studios
Jim Mathews is a teacher, researcher, and designer whose work explores the intersection of place-based, design-based, and democratic education. Through his work with the Games+Learning+Society research group and the Local Games Lab, Mathews designs and researches mobile-based games and curriculum aimed at connecting students and teachers with their local communities. He has over fifteen years’ experience as a teacher.

Dr. Gil Noam, Founder and Director, Program in Education, Afterschool & Resiliency (PEAR), Harvard University
Gil Noam has a strong interest in translating research and innovation to support resilience in youth in educational settings. He served as the Director of the Risk and Prevention program at Harvard, and is the founder of the RALLY Prevention Program, an intervention that combines early detection of health, mental health and learning problems in middle school youth, and pioneers a new professional role – “prevention practitioner.”

Kristen Purcell, Associate Director for Research, Pew Research Center’s Internet & American Life Project
Kristen Purcell leads the design, implementation, and analysis of nationally representative surveys, special population surveys, focus groups and interviews exploring the impact of the internet on Americans’ social and civic lives. She has authored reports on online news and information consumption, online video, and the burgeoning apps culture.
Kristen Purcell, Pew Research Center-Slides from the Session

*Recommended from our Panelists: Motivating Youth Participation- Recommended Readings & Media (Updated 4/7/14)


ARCHIVE: Designing Instructional Technology 

Wednesday, April 30th, 2014–1-2pm EDT
Archive available below:

Welcome:
Stephanie Norby, Director Smithsonian Center for Learning and Digital Access, Smithsonian Institution

Moderator:
Claudine Brown, Assistant Secretary for Education and Access, Smithsonian Institution

Panelists:
Samuel Abramovich, Assistant Professor of Education Informatics, State University of New York at Buffalo
Samuel Abramovich’s research centers on finding and understanding the learning opportunities presented by the intersection of education informatics and the learning sciences to help guide education improvement and reform. He also looks at educator interactions in large-scale online resource exchanges and how educational badges can increase motivation to learn.

Chris Dede, Timothy E. Wirth Professor in Learning Technologies, Harvard Graduate School of Education
Chris Dede’s fields of scholarship include emerging technologies, policy, and leadership. His funded research includes five grants from NSF and the Gates Foundation to design and study immersive simulations, transformed social interactions, and online professional development. In 2007, he was honored by Harvard University as an outstanding teacher, and in 2011 he was named a Fellow of the American Educational Research Association. His latest co-edited book, Digital Teaching Platforms, was published by Teachers College Press in 2012.

Barry Fishman, Associate Professor, University of Michigan
Barry Fishman’s research focuses on the use of technology to support teacher learning, video games as models for learning environments, and the role of educational leaders in fostering classroom-level reform involving technology.  Fishman’s research is concerned with the design and implementation of reform supported by technology. To this end, he is a co-developer of the Design-Based Implementation Research framework.

Kyle Peck, Co-Director of Online Center for Innovation in Learning, Professor of Education and Research Fellow, Learning Design and Technology Program, Pennsylvania State University
Dr. Kyle L. Peck studies and applies innovations in education, his current interests include Massive Open Online Courses (MOOCs) and digital badges in education.  Peck is Director for the DIY STEM program, an emerging national opportunity to enhance learning in Science, Technology, Engineering and Math through hands on projects, online learning opportunities and digital badges.

Recommended from our Panelists: Designing Instructional Technology-Recommended Readings & Media


ARCHIVE: Taking it to Scale

Wednesday, May 28th, 2014–1-2pm EDT
Archive available below:

Welcome:
Pino Monaco, Associate Director of Program Evaluation and Audience Research Smithsonian Center for Learning and Digital Access, Smithsonian Institution

Moderator:
Claudine Brown, Assistant Secretary for Education and Access, Smithsonian Institution

Panelists:
Dr. Beth Harris, Dean of Art and History, Khan Academy
Before joining the Khan Academy, Dr. Harris was the first person to hold the position of Director of Digital Learning at The Museum of Modern Art, where she started MoMA Courses Online. She also co-produced educational videos, websites and apps.

Dr. Nichole Pinkard, Associate Professor, School of Cinema and Interactive Media, DePaul University and Program Founder, Digital Youth Network
Dr. Pinkard is the founder of Digital Youth Network and co-creator of Remix World, a social learning platform that connects youth’s learning opportunities in school, home, and beyond.  In collaboration with the Chicago Public Library, Dr. Pinkard helped found YOUmedia, a public learning space that immerses high school students in a context of traditional media – books – to make and produce new media artifacts like music, games, videos, and virtual worlds.

Dr. Barbara Schneider, John A. Hannah Chair and Distinguished Professor, College of Education and Department of Sociology, Michigan State University
Dr. Schneider is the principal investigator of the College Ambition Program (CAP), a study that tests a model for promoting a STEM college-going culture in two high schools that encourages adolescents to pursue STEM majors in college and occupations in these fields.

Dr. Steven Zucker, Dean of Art and History, Khan Academy
Dr. Zucker was chair of History of Art and Design at Pratt Institute where he strengthened enrollment and lead the renewal of curriculum across the Institute. Together with Beth Harris, Zucker wrote “The Image Library as Learning Environment” for CAA News and “The Slide Library: A Posthumous Assessment in the Service of Our Digital Future,” Teaching Art History with Technology: Case Studies (2008).

Recommended from our Panelists: Taking it to Scale-Recommended Readings & Media


Assessing Progress – Badges as a New Tool

Wednesday, June 25th, 2014–1-2pm EDT
This session will be broadcast live via Google Hangout.

Welcome:
Pino Monaco, Associate Director of Program Evaluation and Audience Research Smithsonian Center for Learning and Digital Access, Smithsonian Institution

Moderator:
Claudine Brown, Assistant Secretary for Education and Access, Smithsonian Institution

Panelists:

Jennifer Borland,Senior Evaluator and Digital Media Evaluation Specialist, Rockman et al
Jennifer Borland has been evaluating educational programs and products for nearly two decades. During her tenure with the independent evaluation firm, Rockman Et Al, she has specialized in the evaluation of digital learning programs and products including websites, games, handheld apps, and other digital media. Jennifer’s evaluation portfolio includes work with the American Museum of Natural History, PBS Kids, the Boys and Girls Clubs of America, Microsoft Partners in Learning, and numerous projects funded by the National Science Foundation. For the past two years, Jennifer has led the evaluation of Smithsonian Quests, an online, quest-based learning and digital badging program. Her evaluation efforts incorporate a mix of qualitative and quantitative research methods to identify key factors that influence participants’ success and subsequent outcomes.

Kate Haley Goldman, Senior Education Associate, National Center for Interactive Learning
Kate Haley Goldman spent 10 years as a Senior Research Associate at the Institute for Learning Innovation. Her work concentrates on furthering theory and practice of the use of technology in museums and related informal learning environments. She has directed projects both in the U.S. and abroad, involving exhibits and program evaluation, mobile phones and smartphone apps, websites, gaming, augmented and mixed reality, novel data visualization systems, and online learning.

Robert Stein, Deputy Director, Dallas Museum of Art
Robert Stein founded the Laboratory for Innovation in Museum Technology at the DMA applying the principles of startup venture capital to solving classic problems in museums. Stein also established funding for Visitor Research and Evaluation investigating visitor experience between art and science museums.

Recommended from our Panelists: Benchmarking Success-Recommended Readings & Media